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INI File | 1997-02-10 | 13.7 KB | 445 lines |
- [LEVELS]
- 2
- Power station
- DeathMatch 1
- *****************************************************************
- * *
- * MONSTERS DEFINITION *
- * *
- *****************************************************************
-
- [MONSTERS]
- 4 WRad ARad SPD LIFE Rck SepLimit
- 120 120 12 80 0 0 ;==== Hero ==========
- 3d_MODEL = heronf.3o
- WALK = hero\hrun2.ani
- =
- SLEEP = hero\hsleep.ani
- =
- =
- FIRE = hero\hatt.ani
- START = hero\hstart.ani
- STOP = hero\hstop.ani
- =
- =
- =
- =
- Die_T = hero\h_dier.ani
- Die_R = hero\h_dier.ani
- Die_L = hero\h_diel.ani
- Die_H = hero\h_dieh.ani
- =
- =
- =
- 52 190 10 140 5 16 ;=== Joker ==========
- 3d_MODEL = joker6.3o
- WALK = joker\j6walk.ani
- =
- SLEEP = joker\jsleep3.ani
- SLEEP = joker\jsleep2.ani
- SLEEP = joker\jsleep1.ani
- ATTACK = joker\j6ratt.ani
- ATTACK R = joker\j6latt1.ani
- ATTACK L = joker\j6ratt3.ani
- ATTACK * = joker\j6kiss.ani
- HIT_A = joker\j6cry.ani
- HIT_B = joker\jhit2.ani
- SEP_RHand = joker\j6sepr.ani
- SEP_LHand = joker\j6sepl.ani
- =
- RASING = joker\j6up.ani
- Victim = joker\j_vict.ani
- DIE = joker\j6fall.ani
- DIE2 = joker\jcirc1.ani
- DIE3 =
- 70 140 22 50 -1 10 ;=== spider =======
- 3d_MODEL = spider.3o
- WALK = sp\sp_run.ani
- =
- SLEEP = sp\sp_run.ani
- =
- =
- ATTACK =
- ATTACK R =
- ATTACK L =
- ATTACK * = sp\sp_atck.ani
- HIT_A = sp\sp_hit.ani
- HIT_B = sp\sp_hit.ani
- SEP_RHand =
- SEP_LHand =
- =
- RASING = sp\sp_up.ani
- Victim =
- DIE = sp\sp_die.ani
- = sp\sp_die2.ani
- =
- 70 220 16 160 6 16 ;=== WingMan =======
- 3d_MODEL = wman.3o
- WALK = wman\wm_fly.ani
- =
- SLEEP = wman\wm_fly.ani
- = wman\wm_slp2.ani
- =
- ATTACK = wman\wm_fire.ani
- ATTACK R = wman\wm_fire.ani
- ATTACK L = wman\wm_fire.ani
- ATTACK * = wman\wm_fire.ani
- HIT_A = wman\wm_fire.ani
- HIT_B = wman\wm_fire.ani
- SEP_RHand = wman\wm_fire.ani
- SEP_LHand = wman\wm_fire.ani
- SEP_Head = wman\wm_fire.ani
- RASING =
- Victim = wman\wm_fire.ani
- DIE = wman\wm_fall1.ani
- = wman\wm_fall1.ani
- =
-
-
- *****************************************************************
- * *
- * BMP & 3D OBJECTS DEFINITION *
- * *
- *****************************************************************
-
- [BMP_OBJECTS]
- 2 [Light Glass Half Z GoRad ACode "FileName"]
- 0 0 0 0 0 0 flame.obj
- 1 0 1 0 0 0 flame.obj
-
- [3D_OBJECTS]
- 22 [GoRad Shadow BMPObj BMPz ACode BlowUp BLim Sfx "FileName" "Animation"]
- ;========= weapons ===============================================
- 0 0 -1 0 131 0 0 0 0 invis.3o invis.ani
- 0 0 -1 0 3 0 0 0 0 wdisk.3o wdisk.ani
- 0 0 -1 0 4 0 0 0 0 wcross.3o wcross.ani
- 0 0 -1 0 2 0 0 0 0 wrifle.3o wrifle.ani
- 0 0 -1 0 0 0 0 0 0 dummy.3o
- 0 0 -1 0 0 0 0 0 0 dummy.3o
- 0 0 -1 0 0 0 0 0 0 dummy.3o
- 0 0 -1 0 0 0 0 0 0 dummy.3o
- ;========== ammo ==================================================
- 0 0 -1 0 102 0 0 0 0 life.3o
- 0 0 -1 0 120 0 0 0 0 biglife.3o
- 0 0 -1 0 16 0 0 0 0 nailbox.3o
- 0 0 -1 0 22 0 0 0 0 gbbull.3o
- 0 0 -1 0 11 0 0 0 0 bullets.3o
- 0 0 -1 0 31 0 0 0 0 pila1.3o
- 0 0 -1 0 41 0 0 0 0 arrows.3o
- 0 0 -1 0 0 0 0 0 0 dummy.3o
- 0 0 -1 0 0 0 0 0 0 dummy.3o
- ;=========== things ===============================================
- 110 0 -1 0 0 7 64 0 0 barel1.3o
- 0 0 -1 0 0 0 0 0 0 dummy.3o
- 0 0 -1 0 128 0 0 0 0 armor3.3o armor3.ani
- 0 0 -1 0 124 0 0 0 0 helmet1.3o helmet1.ani
- 0 0 -1 0 0 0 0 0 0 bag.3o
-
-
-
-
- *****************************************************************
- * *
- * 3D ROCKETS DEFINITION *
- * *
- *****************************************************************
-
- [ROCKETS]
- 7 [BW GF Ard CRd Pwr (Rfl Light Auto Fast Smook) ]
-
- 3d_MODEL = disk.3o ;
- ANIMATION = disk.ani ; Hero Golden Disk
- 1 0 120 42 30 0 0 0 0 0 ;
- ===
- 3d_MODEL = axe.3o ; Axe
- ANIMATION = axe.ani ;
- 1 0 120 42 42 0 0 0 0 0 ;
- ===
- 3d_MODEL = sword.3o ;
- ANIMATION = sword.ani ; Sceleton-Sword
- 1 0 120 42 40 0 1 0 0 11 ;
- ===
- 3d_MODEL = ;
- ANIMATION = ; Shoot-Gun
- 1 0 50 42 20 0 0 0 0 0 ;
- ===
- 3d_MODEL = arrow.3o ;
- ANIMATION = arrow.ani ; Arrow-Gun
- 1 0 120 42 50 0 1 0 1 0 ;
- ===
- 3d_MODEL = jdisk.3o ;
- ANIMATION = joker\jdisk.ani ; Joker's disk
- 1 0 120 42 25 0 0 0 0 0 ;
- ===
- 3d_MODEL = 3arow.3o ;
- ANIMATION = wman\3arow_.ani ; Wing-Man
- 1 0 120 42 5 0 1 0 0 14 ;
-
-
- *****************************************************************
- * *
- * SEPARATE PARTS DEFINITION *
- * *
- *****************************************************************
-
- [SEPARATE]
- 12
- HH RIGHT = hrhand.3m
- ANI_B = hero\hrh_a.ani
- ANI_A = hero\hrh_b.ani
- HH LEFT = hlhand.3m
- ANI_A = hero\hlh_a.ani
- ANI_B = hero\hlh_b.ani
- HH HEAD = Hhead.3m
- ANI_A = hero\Hhead_a.ani
- ANI_B = hero\Hhead_b.ani
- ************************************************* JOKER ***
- JJ RIGHT = jrhand.3m
- ANI_B = joker\jrh_a.ani
- ANI_A = joker\jrh_b.ani
- J LEFT = jlhand.3m
- ANI_A = joker\jlh_a.ani
- ANI_B = joker\jlh_b.ani
- J HEAD = jhead.3m
- ANI_A = joker\jhead_a.ani
- ANI_B = joker\jhead_b.ani
- ************************************************* Spider ***
- Spd Right =
- =
- =
- Spd Left =
- =
- =
- Spd Head =
- =
- =
- ************************************************* WMan ***
- Spd Right =
- =
- =
- Spd Left =
- =
- =
- Spd Head =
- =
- =
-
-
- *****************************************************************
- * *
- * BMP BLOWS DEFINITION *
- * *
- *****************************************************************
-
- [BLOWS]
- 15 ; GLASS, HalfSize, Smooking, Looped, Gravity, Jump, LightOn, FileName
- 2 0 0 0 0 0 1 bullet.obj
- 2 1 0 0 1 1 1 s.obj
- 1 0 0 0 0 0 1 point.obj
- 1 1 0 1 1 1 1 glass.obj
- 0 0 1 1 1 1 0 wood.obj
- 2 1 0 0 1 1 1 blood.obj
- 2 1 0 1 1 1 1 bloodb.obj
- 0 0 1 1 1 1 0 bbarel.obj
- 77 0 0 0 0 0 1 exp.obj
- 1 0 0 0 0 0 0 smoke.obj
- 1 0 0 0 0 0 0 dust.obj
- 1 0 0 0 0 0 0 smoke2.obj
- 1 1 0 0 0 0 0 sm3.obj
- 1 1 1 0 1 0 1 point.obj
- 1 0 0 0 0 0 0 magic.obj
-
-
- *****************************************************************
- * *
- * WEAPONS DEFINITION *
- * *
- *****************************************************************
-
- [WEAPONS]
- 4 ; RType, RldTm, YSh, RZ0, DAm, Limit, Start, RCount
- MODEL=ogun6.3o
- STAT =ogun6.ani
- SHOOT=ogatck.ani
- 3 86 32 180 20 120 25 1
- MODEL=rif_h5.3o
- STAT =rif_h2.ani
- SHOOT=rif_h1f.ani
- 3 128 42 180 10 40 5 4
- MODEL=disk.3o
- STAT =dstat.ani
- SHOOT=dattack.ani
- 0 26 15 440 20 80 20 1
- MODEL=cross.3o
- STAT =cross.ani
- SHOOT=crossa.ani
- 4 60 32 320 10 40 5 1
-
-
-
-
-
-
- *****************************************************************
- * *
- * SOUNDS DEFINITION *
- * *
- *****************************************************************
-
- [SOUNDS]
- 00: = thund0.raw
- 01: = deskform.wav
- 02: Scr. Click = scrclic.sfx
- 03: Switch = doorknob.pcm
- 04: Item Up = itemup.wav
- 05: Message = text2.wav
- 06: Health = itemup2.wav
- 07: MenuScrol = 8menuscr.wav
- 08: MenuOn = menuent2.wav
- 09: MenuCh = 8menumov.wav
- 10: MenuSelect = 8menuesc.wav
- 11: Meh move1 = smove1.wav
- 12: Meh move2 = smove.sfx
- 13: = door_mov.wav v:96
- 14: Door Open = 8opendor.wav
- 15: = jump.wav
- 16: = jump_no.wav
- 17: Step = step01.raw
- 18: StepRun = step03.raw
- 19: Blow = exp3_1.pcm
- ATTACK =
- 21: Joker = diskthrw.wav
- 22: Scorp = sco_atac.wav
- 23: WMAN = ua_arb2.raw
- 24: Scel =
- 25: Punisher =
- 26: =
- 27: =
- 28: =
- =
- 30: DEATH = h_die1.wav
- 31: Joker = j_die.sfx
- 32: Scorp = sco_die1.wav
- 33: Wman =
- 34: Scelet =
- 35: Punisher =
- 36: =
- 37: =
- 38: =
- =
- 40: HIT =
- 41: Joker = j_sep.wav
- 42: Scorp =
- 43: Wman =
- 44: Scel =
- 45: Punisher =
- 46: =
- 47: =
- 48: =
- =
- 50: SEPARATE =
- 51: Joker = jwup.wav
- 52: Spider =
- 53: Wman =
- 54: Sc =
- 55: Punisher =
- 56: =
- 57: =
- 58: =
- =
- 60: MWeak Up =
- 61: Joker = jwup.wav
- 62: Spider =
- 63: Wman =
- 64: Sc =
- 65: Punisher =
- 66: =
- 67: =
- 68: =
- =
- 70: hero disk = exp_met.wav
- 71: pan.axe = exp_met.wav
- 72: scl.sword = arb_expl.wav
- 73: bull =
- 74: arrow = exp_arb2.wav
- 75: j. disk = exp_met.wav
- 76: 3 arrow = arb_expl.wav
- 77: =
- 78: =
- =
- 80: =
- 81: GunFire 1 = shoot1.wav
- 82: GunFire 2 = rifle.wav
- 83: GunFire 3 = diskthrw.wav
- 84: GunFire 4 = ua_arb2.raw
- 85: GunFire 5 =
- 86: =
- 87: =
- 88: =
- =
- 90: Reload = weapon\berd_on.wav
- 91: = weapon\sgun_on.wav
- 92: = weapon\pilb_on.wav
- 93: = weapon\arba_on.wav
- 94: =
- 95: =
- 96: =
- 97: =
- 98: =
- 99: =
- 100: aproc = aproc.sfx
- 101: meet fall = miaso.wav
- 102: = glass1.raw
- 103: = glass_.raw
- 104: = glass2.wav
- 105: Drops = 8drop.wav
- 106: Bloop = bloop.wav
- 107: Wsteps = watstep1.wav
- 108: =
- 109: =
- 110: m.Kicks =
- 111: joker = mkick2.sfx
- 112: spider = sco_atac.wav
- 113: Wman =
- 114: scel =
- 115: pan =
- 116: =
- 117: =
- 118: =
- 119: =
- 120: m.Victory =
- 121: joker = j_kiss.wav
- 122: spider =
- 123: Wman =
- 124: scel =
- 125: pan =
- 126: =
- 127: =
- 128: =
- 129: =
- [SOUNDS_END]
-
-
- [AMBIENT]
- 00: = amb\8_amb1.wav v:64
- 01: = amb\beat.wav v:64 b:30
- 02: = amb\8vib_mix.wav v:0
- 03: = amb\8ambchor.wav v:64
- 04: = amb\mix_rain.wav v:40 b:0
- 05: = amb\8_amb2.wav v:64
- 06: = amb\8_amb2.wav v:32
- 07: = amb\8window.wav v:96
- 08: = amb\wrain.wav v:64
- 09: = amb\flys8.wav v:64
- 10: = amb\paper8.wav v:80
- 11: = amb\8vibro.wav v:64
- 12: = amb\mix_rain.wav v:24
- 13: = amb\8vib_mix.wav v:96
- 14: = amb\8siren.wav v:80
- 15: = amb\8lamp3.wav v:24
- 16: = amb\8water2.wav v:64 b:105
- [AMBIENT_END]
-
- END.
-
-